top of page
Food tracker page start
Food Tracker case study 1.png
Adobe XD logo.png

A Capstone Project

FOOD TRACKER APP

CASE STUDY

InVision Logo.png
balsamiq-logo-screen.png
Unknown.png
Food Tracker logo.png

A lightweight food saving app allows busy working professionals to manage their food inventory.

Overview

Food waste is a well-known issue that involves everyone to some degree.  This issue was selected for the Springboard UX Design capstone project to demonstrate meaningful approach to solving this issue.

Objective

The objective was to create a lightweight, flexible tool to help already busy users manage their food effortlessly.  While there are many apps

and sites in the market providing solutions from cooking recipes to

inventory control, there appear to be very few addressing this issue.

 

The biggest challenge is to develop an effective, easy to use tool that

does not burden potential users.

MY ROLE

UX|UI Design

Research Synthesis

Prototyping

Usability Testing

Approach & Deliverables

Mentor:

Noemi Selisker (Springboard)

As a capstone project for the Springboard UX course, the task was to

provide a user-centered design solution to reduce food waste.

 

The project’s minimal viable product (MVP) is a Hi-Fidelity prototype

with two rounds of usability tests.

Iteration

Detail Fixing

The Process

1. Research

2. Analysis

6. Iteration

3. Ideation

4. Design

5. Feedback

Secondary Research

Primary Research

Competitive Research

Empathy Mapping

Personas

Problem Statement

User Stories

Sitemap

User Flow

Stakeholder Presentation

Guerilla Usability Testing

Usability Tests

The Process

Sketching

Wireframing

Low-fidelity Prototype

Hi-Fidelity Prototype

1. Research

How much food do we waste?

Secondary Research

“Up to 40 percent of the food in the United States is never eaten. But at the same time, one in eight Americans struggles to put enough food on the table.”

News Clip about food waste.png

In the United States

40% of  food

50% of all produce

60 million tons

$160 billion

 

Wasted yearly

leaf icon.png
News Clip2 Foodwaste.png
Group 26@2x.png

$1600 - $2200

value of food per household that is thrown away each year in the USA.

Who waste most food?

Image 6@2x.png
Image 7.png

> 40%

Households are the most significant contributor to the food waste problem in the US.

What is Available Now?

Competitive Usability Test

There are many websites and apps available regarding food waste.  The majority of them focus on connecting food-related businesses to donation centers, while a small number of apps are focused on consumers, and they are generally applicable to three areas:

- Food Sharing

- Inventory Management

- Cooking and Planning

Fridgely Icon.png
No Waste icon.png
Olio Icon.png
Unknown-1.png

Heuristic Analysis of Competitors

The research for this project is focused on households - the most significant contributor to the food waste problem in the US.  An understanding of the current product landscape, including strengths and weaknesses, was gained by reviewing and analyzing existing apps and sites related to this issue.

HEURISTICS p2.001.jpeg
HEURISTICS p7.001.jpeg
HEURISTICS p3.001.jpeg

Five in-person interviews were conducted. Each lasted 30-45mins and

consisted of 15-20 questions revolving around the areas below:

22 Responses

5 selected

Primary Research

What Causes Food Waste in Households?

Interviews

Screener Survey.png

Interviewee Qualification

Selecting the Right Interviewees - Screener Survey

Someone in charge of cooking and shopping for a family of 3 or more

Result

- What are the leading causes of food waste in a house?

- Is the amount of food waste proportional to the size of the family?

- Do people cook more and waste more?

- How much do people aware of food waste? 

2. Analysis

Synthesis Findings

Affinity Map

“A lot of times, there is stuff we forgot was in there.”

“Sometimes stuff just gets jammed in, and we forgot about it.”

 “I feel awful, and feel wasteful, disappointed by my waste.”

8.1.CY Affinity Map.png

The five persons interviewed have different professional and cultural backgrounds.  An affinity map was created to cluster and bundle similar insights and facts to identify their pain points.

Interview Highlights

Image 22.png

1

They tend to overbuy food.

Image 21.png

2

They feel limited resources challenge cooking.

Image 23.png

3

The more planning, the more changes occur to the plan, creating waste.

Image 25.png

4

The more ambitious they are about cooking, the more they waste.

Image 24.png

5

They skip cooking because they are busy or feeling tired.

With the data from the affinity map, an empathy map was created in

order to visually articulate known information for particular users,

create a shared understanding of user needs, as well as, aid in

decision making in the future.

Empathy Mapping
Empathy mapping.png

Who are the Users

Personas

Based on the synthesis of the observations and analysis of the five interviews, four personas were created to help align strategies and identify goals that should be included to provide a good user experience.

Secondary persona 2.png
primary Persona 2.png
Primary persona 1.png
Secondary persona 1.png

Shared Traits:

Busy working professionals

Running household

Food waste conscious

Digital product experienced

How Might We?

Problem Statement

How might we help people to buy the right amount of food based on how much they plan to cook?

How might we encourage people to cook more often and waste less?

How might we help people to save the food they intend to cook but didn’t due to planning change?

How might we facilitate the usage of extra food by creative cooking or consumption?

How might we encourage people to cook when they are tired or in a rush?

How can we help busy people manage their fridge or pantry?

3. Ideation

Brainstorming Solutions

Solution Ideas

During the brainstorming stage, several ideas surfaced that relate to areas such as cooking, inventory, and reminders.

ideation1.png
ideation3.png
ideation4.png
ideation2.png
Mask Group 32.png

Remind me and show me where my food is

In the next stage, user stories were assembled to identify key functional

needs of users, as well as to identify possible solutions.

User Stories
User Stories@2x.png

Highlights:

Use Photos

Send Reminders

Share with Family

Site Map
Site map@2x.png

A site map was created to visually demonstrate the various screens and relationships, as well as, list out the key screen’s display hierarchy within the app.

User flows, visually representing the four red routes that a user

might take through the app to achieve a goal, were used to

illustrate the minimum viable product (MVP) for this project.

User flow@2x.png

Red Routes:

​

1 User On-boarding 

2 Save Food

3 Retrieve Food Note 

4 Sharing Food Note

4. Design

Design

“ I came home from the store, and found out I already have tomatoes in my fridge.”

“I didn’t even know it was in the fridge, feel bad that I had to throw it out.”

Sketch
Sketch@2x.png

User flows, visually representing the four red routes that a user

might take through the app to achieve a goal, were used to

illustrate the minimum viable product (MVP) for this project.

To simplify the screen design, a linear approach was deployed

allowing tasks to be completed in key steps, rather than creating 

one-page that hosts most of the functions.

Iteration
Iternation@2x.png

To simplify the screen design, a linear approach was deployed

allowing tasks to be completed in key steps, rather than creating 

one-page that hosts most of the functions.

Mood Board & Style Guide
Mood board.png

The wireframes for the app consists of all four red routes. The apps basic UI was arranged, allowing for key elements, including call-to-action buttons.

Lo-Fi Wireframing
lo-fi wireframe@2x.png
Hi-Fi Wireframing
hi-fi wireframing@2x.png

Back to top

Back to top

Back to top

A wire flow, with all four red routes, was created to visual demonstrate

how users will interact with various components in the app.

wire flow@2x.png
Wire Flow

Red Routes

Red Routes

Save Food

Prototype 2.png

Take a Photo

Make a Label 

(optional)

Mark Location

(optional)

Create Food Note

Retrieve & Share Food Note 

Prototype 1.png

Reminder

Food List

Food Note

Share

5. Feedback

Testing & Iteration

Guerilla Testing

Five guerrilla testings were conducted after completion of the sketch.

Each participant was presented with the same tasks: completing the four

red routes. The goal is to discover any major blocks in the user flow.

Guerilla Testing@2x.png

Findings:

​

Setting up the fridge and pantry profiles as part of red routes was too long for some participants. They seemed to forget their original task after finishing this configuration.

 

All five of the participants ignored the calendar sign; instead, they proceeded directly to the “+” “-“ green button or “next” when arriving on the reminder screen. The prototype designed the route to go through the monthly calendar, which caused participant confusion as the sketch could not fully function on a live basis.

​

​

Solutions:

​

In the next stage of prototyping, a new flow with options to skip setting up a storage space will be included, as this is not a requirement for using the app. 

 

To improve the testing experience, especially for those who are not from the UX field, more hotspots will be added in key screens to better mimic a live functionality of the app.

Usability Testing

Two rounds of moderated usability tests were conducted after

completion of the high-fidelity prototype with a total of 9 participants.

Each of them was given the same four red routes tasks. The aim of the

testing was to discover potential friction or design flaw.

usability test screens@2x.png

Stakeholder Presentation

A fifteen-minute presentation of the project was conducted after two rounds of usability testing.  In this presentation, the project development history from Research to Prototyping to Usability Testing, including how the UX process shaped the end product, was demonstrated.

Stakeholder presentation screen@2x.png
6. Iteration

Sketch

Iteration

The Latest Prototype

Hi-Fi Prototyping

Lo-Fi Wireframes for the Latest Iteration

Iteration sketch@2x.png

Several versions of the app’s UI were created with the aim of improving user experience. Some of them offer users a linear process, and some are flatter. Each iteration was an improvement to the previous version.

 

The biggest challenge in the UI design was in creating a minimalist approach, while at the same time delivering all the app’s essential functions.  

 

All of the iterations started from sketches with pen and paper, then move to Lo-Fi wireframes for a better understanding of the layout. Subsequently, they were used to develop an interactive prototype.

Latest prototype.png

Conclusion

​

The goal of Food Tracker was to create a lightweight, flexible tool to help already busy users to manage their food effortlessly.  Food waste occurs at an alarming rate in US households, thus providing ample opportunities for the UX designer to offer solutions to this complex problem.

Key Takeaways

1. Trust the Process

​

Through the user-centered process, it is crucial to continually connect to users, making design decisions based on relevant user needs discovered in this process.

2. Balance

​

One of the key challenges faced in this project was maintaining a minimalist approach without eroding key functions. To support this delicate balance, the visual hierarchy must be constantly examined.

3. Iteration

​

It is vital in the UX design process to continually test with users; this testing process helps keep the project on target and ensure correct decisions that enable the means to deliver the product that aligns with user needs.

Check other UX|UI projects

WIMJ%20page%20header%20image_edited.png

What's in my jar?

UX | UI

A skincare platform designed to aid people in making informed decisions regarding products used on the skin.

GlamCity.png

GLAMCITY APP

UX | UI

GramCity helps people to find the most Instagram-able places in any city they visit.

Back to top

 ©2020 chuanyiqin

  • LinkedIn
  • Instagram
bottom of page